You are not logged in.

#1 2020-09-09 21:18:55

DelmarCrav
Member
From: Australia, Alstonvale
Registered: 2020-09-09
Posts: 1

and of course… growing into the Heroes we’re destined to be

Where gaming and education converge.

MMO-School Project Wins 2013 GAward for Best Use of Engagement Techniques in Education

What an honor.
Last night I had the opportunity to take the stage at the 2013 Gamification Summit to receive GAward for Best Use of Student Engagement Techniques in Education for the MMO-School Project (#wowinschool).
This is award is really about the student-heroes, our Lorekeepers, the brave teachers who’ve taken on this incredible journey, and the many school leaders who have fostered environments that allow innovative experiments like this to grow.
A massive thanks goes out to Mr.
Craig Lawson, the co-author of the curriculum, Peggy Sheehy, early adopter and champion of the cause, and the many others who’ve brought us to this place.
What does the future hold.
Who knows.
Education in the U.
S.
is ripe for disruption and change.
This project simply represents a possibility.
For now, we’ll keep on exploring new worlds, polishing our reading and writing skills, learning leadership and communication, and of course… growing into the Heroes we’re destined to be.
-Lucas                                                                               April 18.

2013 |                                                                 Posted in:

|                                         Tags: award mmo-school, engagement, , gaward, gsummit,  |                    2 Comments »                                                                                                                                                        The  continues to amaze me.
What began in 2009 has grown, evolved, and continues to engage students in unique and exciting ways.
The keys are tapping into relevance and creating a space in which what our Heroes learn relates to the context of their experiences.
The curriculum that  and I wrote for the program and released in June of 2011 has resonated with other pioneering educators around the globe.
This year has been no exception.
With the more affordable, dynamic MMO’s entering the market and game-based learning gaining the attention of district-level decision makers, more Lorekeepers (teachers) are taking up the banner and guiding a new generation of student-heroes into this adventure in learning.
We conducted a test to see how well it would fit with a group of five students in Cape Fear Middle’s.
Their feedback was very positive and the game performed acceptably on our newest Dell desktops (with integrated graphics) and beautifully on our Alienwares.

After discussing with our school-based Lorekeepers

we agreed.
“It’s time to move to Tyria!”  GW2’s focus on guilds also creates unique opportunities for our student guild, The Legacy, to engage with the larger server community.
The perks that guilds earn for gaining influence points (by working together in the game), allow for students to have a greater say in the direction of their community takes.
A great example of how we’re taking advantage of this is with.
January 17.

2013 |                                                                 Posted in:

,  |                                         Tags: , , , , ,  |                                                                                                                                                                            Over the past two years I’ve been approached by several people from around the world inquiring about our World of Warcraft in School Project.
Yet, despite the numerous contacts, I’m only aware of two other schools/school systems who’ve started similar projects.
Of course, there are many potential barriers from costs to people-barriers.

Craig Lawson () and I have worked over the past year to create a full-year

standards-aligned language arts course that is based on.
We have several goals in doing so:      Last Friday, we decided to kick it out of the nest.
It’s a work in progress and we sincerely welcome your feedback.
If you want to start something similar in your school, it contains most of what you need to get started.
For what’s missing, well, that’s where the power of networking comes into play.
Contact me, especially via Twitter (), and I’ll do my best to fill in the gaps.
If you’d like to download the.
PDF of the curriculum, you can find it on or preview it below:                                                                              June 20.

2011 |                                                                 Posted in:

|                                         Tags: , , , , , ,  |                                                                                                                                                                                                                                                          April 11, 2011 |                                                                 Posted in: , ,  |                                         Tags: , , , , , , ,  |                                                                                                                                                                               3.
Recruit your IT folks.
You’re likely to need some special attention from them.
Bring them on board as partners with your project.
Praise them and market how awesome they are as they support your project.
(They too often are overlooked or get a bad rap for doing their jobs.)  They’ll need to know  any games will have on things like bandwidth,  your filter, etc.
You may have to gather that research for them because they’re probably very busy with other issues.
My IT people have been amazing and have really gone above and beyond (such as providing bandwidth impact graphs, and helping to set up a MineCraft server on our local network).
5.
Find your “at-risk” learners and “fringe” kids.
Really, most of our students are at a minimum, at-risk for extreme boredom, and many of our labeled “at-risk” learners are simply bored with school and don’t see relevance.
These students are ideal and usually need something engaging and relevant to anchor them in school.
We’ve also seen some incredible things with students who are identified ADD/ADHD and even the mildly autistic.
Let the kids “own” (or ““) their learning.
6.
Read and share your reading.
Have some supporting research.
We’re building a list at.
Also consider having a few copies of Gee’s What Video Games Have to Teach Us About Learning and Literacy and Prensky’s Don’t Bother Me Mom — I’m Learning on hand to loan.
March 31, 2011 |                                                                 Posted in: , ,  |                                         Tags: , , , , , ,  |                                                                                                                                                                              One of our aims with the WoWinSchool Project is to encourage our learners to be good users of emerging technologies and social tools like Twitter.
Students are already writing volumes of text via their cell phones and Facebook, and though this often is, at best, overlooked in language arts circles, more often it is vilified and seen as the beginning of the end of civilization as we know it.
, it’s a medium of communication that we should explore and encourage with our students.
We’re using our Hero’s Journey course to do just that, and in the process students are having to think critically about characters’ point-of-view and effective word choice in a medium that values brevity:  Twitter.
If you are unaware, Blizzard Entertainment, the creators of World of Warcraft will launch their third major game expansion, Cataclysm, on December 7th of this year.
Since this is an epic and immersive story world, in the weeks leading up to this event, changes are taking place in the game to advance.
November 10.

2010 |                                                                 Posted in:

|                                         Tags: , , , , , ,  |                                                                                                                        Challenge:  Write A Guild Mission Statement.
In the education world, we love to talk about how we’re preparing our learners for life in the 21st-Century (a phrase that’s really getting old by now), and to be competitive in the global marketplace.
However, I wonder, how often do we give them authentic learning experiences, with context they’re passionate about, to actually try the the things we say we value in education.
Enter World of Warcraft.
Now here’s an environment they’re passionate about because they’re experiencing it through play.
Part of what our learners have been experiencing is the social aspect of the game, specifically player guilds.
About a week ago, we inducted each of them into the student guild, The Legacy.
We’ve discussed what it means to be a guild, how a guild might be organized, and what its purpose might be.
Afterwards, we discussed mission statements and their components while examining the mission statements of companies from Apple to Avon (Avon’s is a novel, by the way.
Perhaps they should hire one of our kids to re-write it!).
After both peer editing and teacher feedback, we’ve compiled their work on the project wiki.
I think you’ll be amazed at these, recalling that they were written by 8th graders.
You can find them at:  http://wowinschool.pbworks.com/w/page/Write-A-Guild-Mission-Statement  Great work.
October 19, 2010 |                                                                 Posted in: ,  |                                         Tags: guilds, mission statements,  |                    No Comments »                                                                                                                                                           View more  from.
September 1, 2010 |                                                                 Posted in: ,  |                                         Tags: , , , ,  |                                                                                                                                                                            Last year was largely an experimental year.
There were so many unknowns going into the  that our overall attitude was “Let’s see what this looks like,” and some aspects of the program were largely informal.
That’s not to say that we didn’t learn a great deal and that the participating students didn’t benefit from the program (and we from them).
Going in, we were unsure of even the simplest things like, “What happens when there’s a patch?” and “Will the network and firewall handle it?”                                                                                       July 22, 2010 |                                                                 Posted in: ,  |                                         Tags: , , , , , , ,  |                                                                                                                        Flash Mob Antics in World of Warcraft.

Today wrapped up our last major event in WoWinSchool for the students at Cape Fear Middle

As the district’s after-school programs are winding down, so does the busing.
The students at Suffern Middle’s program will continue playing for a few weeks.
To celebrate a successful first year of the program, we wanted to get the kids together, in world, for some fun.
What’s more fun that a Gnomish Flash Mob.
Now, if you’re unfamiliar with flash mobs, I highly recommend watching some of Improv Everywhere’s videos, they’re lots of fun.
But, a flash mob in a virtual world.
Why not.
We started the event by having each student create a gnome.
We specified that they should have either pink or green hair, and their name should end in –wumpus.
As the crowd began to assemble at the starting area, I could already tell this would be fun.

We had names such as Firewumpus and Applewumpus

among others.

Each of our students were logged into our Ventrilo server

so I gave them instructions on creating basic macros.
We made macros for /dance, /cheer, and /say “Wump!”  Before rolling out to Ironforge, we practiced our timing.
“Three, two, one, Dance!”  Seeing 20+ Gnomes in a coordinated dance is a beautiful thing (or totally weird?).
Ironforge was mostly dead.
We had a challenging time of getting anyone to interact with us, so we boarded the Tram and made for Stormwind.
Stormwind, was where the magic began.
Our first order of business was to surround a bystander, kneel, and in unison ask.

“Are you the Great Wumpus?”  Now

I don’t know about you, but World of Warcraft is over five years old, players are burning through content, and hanging out in a capital city for any length of time is a clear indication of “I’m bored, but what else am I gonna do?”  It’s not every day, you are deified by a swarm of mohawk-sporting gnomes.
The lady Night Elf invited us to a play a quick game of follow-the-leader, and we obliged.
When she walked, we followed walking, when she jumped, we jumped, occasionally uttering a random “Wump!”  She began casting an area effect spell, we marked her as a traitor, and quickly swarmed the nearest player.
Now, this guy, Elladan, was a breath of fresh air.
He engaged us and played along.
“Are you the Great Wumpus?”  “Indeed.
Gather ’round!”  Yes.
Elladan began to play along with our antics and before long a crowd had gathered about this strange sight:  a lone Night Elf druid surrounded by over 20 jumping and spastic gnomes.
Things went along until some player dropped a campfire.
Now, here’s where our students really shined.
I told them on Ventrilo, “Type ‘Fire Bad!’ and scatter!”  Within seconds, our little swarm responded and onlookers were laughing and even sending me compliments via /tell.
Elladan even offered to tell us a story, to which we responded with simultaneous “Ooohs.
Ahhs!”  If you can recall the aliens in the crane game in Toy Story, you’re pretty close.
Our time was drawing to an end, so we randomly jumped up and ran to Goldshire.
We had quite a following trailing behind us, now.
From there, we exclaimed, “The evil Hogger must die!” and ran to the Hogger encounter nearby.
The level 80’s who trailed along made short work of Hogger and we realized that we had about five minutes left.
We began saying things like, “The Great Wumpus is calling us home.”  One student said, “I see a light at the end of the great wump,” and we began logging out on the spot.
Elladan, our new steward, pleaded with us not to forget him, and I assured him he’d be immortalized (Here you go, Elladan!).
We had a blast, and the students very quickly filled in their roles, especially once they realized they had an audience.
It was a great way to wrap up our activities.
-Lucas (aka Garwumpus)                                                                            May 17, 2010 |                                                                 Posted in: , ,  |                                         Tags: flash mob, , ,  |                    1 Comment »                                                                                Older Entries.
© 2020 edurealms.com is proudly powered by  |  and.

Offline

Board footer

Powered by FluxBB