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#1 2020-09-13 06:19:56

AbrahamWag
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From: sax viodo xxx
Registered: 2020-09-13
Posts: 11

In my view Game Design is about talking

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7 Aug.
Posted by                                              Categories                                                                                          Hello, This blog post is the background section from  (I, , , and ).
The paper proposes the problem of tutorial generation for games, i.e.
to generate tutorials which can teach players to play games, as an AI problem.
The background of the paper talks about the history of tutorials and their different types.
I hope this post will help developers and designers to design better tutorials for their games.
Tutorials are the first interactions players encounter in a game.
They help players understand game rules and, ultimately, learn how to play with them.
In the game industry, developers experimented with different tutorial formats.
In the arcade era, when most games were meant to be picked up and played quickly, they either had very simple mechanics.

Or they contained mechanics that players could relate to: “Press right to move”

“Press up to jump”, and so on.
As a result, these games usually lacked a formal tutorial.
As their complexity increased and home consoles started to explode in popularity, formal tutorials became more common.

24 Apr                         Help is Needed

Posted by                                              Categories                                                                                            Sorry for being away for long time, but as you all know I am working on my master’s thesis in Procedural Content Generation (PCG) of puzzle games and levels for Puzzle Script engine by Stephan Lavelle.
I generated lots of levels using different methods for 5 different games and I need some human feedback on everything.
If you have some free time to help me with it please consider playing a handcrafted game and then one of the techniques (playing handcrafted give you reference to the best designed games) (link).
Do the assessment after finishing every level to remember it because after playing 16 levels you may forget some games.
Read more                           27 Sep                         The RoguePuzzleGame prototype is now online.
Posted by                                              Categories                                                                                          Hello Everyone, Past GameZanga (Arabian game jam happens twice a year) I created a game called Random RPG for it, it was completely disaster but I felt it had some potential.

So I gave it around 1 more week of work and here what I got The RoguePuzzleGame

it was picked to be viewed at the Saudi Gamer’s Day (a Game Expo happens in Saudi Arabia once a year) but I didn’t feel very confident about the game and I always think its a very bad game and I was going to threw it away and stop developing in it but I decided to release a prototype and get some feedback about it.
Read more                           14 Feb                         The Mother of All Post-Mortems.
Posted by                                              Categories                                                                                          Hey All, I know I don’t write lots of post mortem or design posts or talking about what I am doing for long time.
I think that led me to be good in lots of stuffs but became some how not good in Game Design.
In my view Game Design is about talking, trying stuff showing it to other good designers and having feedback ???? the same with level design ???? The problem is that most of my friends in Egypt either don’t have time (if they had experience) or they are still amateur so they are just amazed with what I am doing without making a good discussion :S                                                          Read more                           31 Dec                         2012 Year Recap and 2013 Hopes.
Posted by                                              Categories                                                                                          Hey All,I wish everyone is happy today and aiming for better in next year ???? than 2012 ????This year was amazing for me although I got depressed and stopped working on games and other bad things happen but an overall look it was an amazing year with lots of games released and some of them were large games that took a lot of time to finish So Let’s Recap this year fast, First thing is my games let’s talk about this year  The Power: I finished that game last year (2011) as a collaboration project with , It took around a year to be finished (not entire year working on it).
The game stayed too long in sponsoring I sent emails to lots of people begging them to sponsor it for some good money so I told  I will release it for free but he was in need for money so he told me lets sell it cheap.

So it got sponsor from Game Pirate (it was a bit low deal but I liked working with them)
Read more                           15 May                         Week Post

Posted by                                              Categories                                                                                          Hey all,There is no upgrades happened in PaceMaker Flash version as I didnt work on it this week instead I saw IronMan II movie and KickAss Movie.
KickAss is awesome movie reall amazing ???? about IronMan I dlove it, it is funny and awesome ???? you should really see both espicially KickAss ???? I am working these days on my Graduation Project Game (Hello World!)Tomy (Game Artist) is now working on the base character ???? hoping to finish it soon so I can show you some of his work ????And I and my team are making unit testing on first prototype of the game itself.
Read more.
September 2020      M  T  W  T  F  S  S                             123456      78910111213      14151617181920      21222324252627      282930                                                                          by Mkhuda.

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#2 2020-09-13 06:21:26

AbrahamWag
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From: sax viodo xxx
Registered: 2020-09-13
Posts: 11

Re: In my view Game Design is about talking

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#3 2020-09-13 06:23:03

AbrahamWag
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From: sax viodo xxx
Registered: 2020-09-13
Posts: 11

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#4 2020-09-13 06:24:34

AbrahamWag
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From: sax viodo xxx
Registered: 2020-09-13
Posts: 11

Re: In my view Game Design is about talking

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#5 2020-09-13 06:26:03

AbrahamWag
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From: sax viodo xxx
Registered: 2020-09-13
Posts: 11

Re: In my view Game Design is about talking

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#6 2020-09-13 06:27:44

AbrahamWag
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From: sax viodo xxx
Registered: 2020-09-13
Posts: 11

Re: In my view Game Design is about talking

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#7 2020-09-13 06:29:10

AbrahamWag
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From: sax viodo xxx
Registered: 2020-09-13
Posts: 11

Re: In my view Game Design is about talking

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#8 2020-09-13 06:30:48

AbrahamWag
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From: sax viodo xxx
Registered: 2020-09-13
Posts: 11

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#9 2020-09-13 06:32:17

AbrahamWag
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From: sax viodo xxx
Registered: 2020-09-13
Posts: 11

Re: In my view Game Design is about talking

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#10 2020-09-13 06:33:45

AbrahamWag
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From: sax viodo xxx
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Posts: 11

Re: In my view Game Design is about talking

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#11 2020-09-13 06:35:22

AbrahamWag
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From: sax viodo xxx
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Posts: 11

Re: In my view Game Design is about talking

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