Weapons are among the most important items in Final Fantasy VII Remake. They’re your main tools for communicating with your environment and other characters, so you’ll spend a lot of time looking for the best ones. Each of your party members uses sa different kind of weapon – Cloud has a sword, Barret uses guns, Tifa relies on gloves and knuckles, while Aerith uses staves. Each weapon has its own unique ability, which is probably going to be the driving force behind any choice you make. This guide is going to show you all weapon locations in FF7 remake, along with their abilites.

FF7 Remake Weapon Locations

Where to find weapons?

Some of the weapons are obtained automatically as you progress through the story. Others can be bought from various weapon shops. Others still are gaines as quest rewards or found in hidden places. Here’s a list of them all, with their locations and abilities.


Cloud’s weapons (swords)

Buster Sword
Focused Thrust – Lunge at an enemy, doing damage to everyone in the
way, with an increased chance to stagger.
Starting weapon

Iron Blade
Triple Slash – Attack 3 enemies quickly, dealing more damage with
each strike
Obtained automatically in Chapter 3

Nail Bat
Disorder – A strong attack that switches modes
Kids on Patrol side quest reward

Infinity’s End – Overhead charged strike that does increased damage
on stagger and costs 2 ATB.
Purchased at Wall Market

Mythril Saber
Blade Burst – Shoot a wave of non-elemental energy
Purchased at Wall Market

Twin Stinger
Counterstance – Brace for attacks and retaliate
Shinra Tower, after meeting Barret

Barret’s weapons (guns)

Gatling Gun
Focused Shot – Use all ATB for a concentrated burst, with increased
chance to stagger
Starting weapon

Light Machine Gun
Lifesaver – Take damage instead of an ally
Obtained automatically in Chapter 6

Big Bertha
Maximum Fury – Use all ATB for a long stream of bullets
Purchased in Sector 6 slums

Steel Pincers
Charging Uppercut – Rush towards an enemy and launch them into the
Purchased from Moogle Emporium

Wrecking Ball
Smackdown – Hit the ground and launch enemies into the air
Subterranean Menace side quest reward

EKG Cannon
Point Blank – Use all ATB for a close range attack and launch
enemies into the air
Purchase a hint from Hart in Shinra Tower

Tifa’s weapons (gloves & knuckles)

Leather Gloves
Divekick – Jump and kick
Starting weapon

Metal Knuckles
Overpower – Used to pressure enemies in combination with basic
Reward for killing the Crab Warden in Chapter 5

Sonic Strikers
Focused Strike – Dodge then strike, increasing chance to stagger
In a chest in Mako Reactor 5, level B5

Feathered Gloves
Starshower – A flurry of strikes which increases the strenght of the
next command
In the sewer system in Chapter 10, after beating Aps

Mythril Claws
Chi Trap – Create a chi orb that does damage
Reward for killing the Failed Experiment in Chapter 13

Purple Pain
True Strike – Strong close range strike with increased stagger
In a chest in Shinra Tower lobby, in Chapter 16, accessible via
monkey bars above the car you climb

Aerith’s weapons (staves)

Guard Stick
Arcane Ward – Summon a ward that casts attack spells twice
Starting weapon

Silver Staff
Sorcerous Storm – Deal magic damage in an area of effect
Purchased from Moogle Emporium

Arcane Scepter
Fleeting Familiar – Summon a fairy that attacks enemies
Reward form A Dynamite Body sidequest

Mythril Rod
Ray of Judgement – Energy burts that hits several enemies with
increased stagger damage and costs 2 ATB
Found in the Train Graveyard in Chapter 11

Bladed Staff
Lustrous Shield
Can be stolen from Eligor in Chapter 11

Reinfroced Staff
ATB Ward – Summon a ward that makes allies regain ATB when using it
In a chest at the start of Chapter 17

The post FF7 Remake Weapon Locations appeared first on GosuNoob.com Video Game News & Guides.

FF7 Remake Weapon Locations
Tagged on: